Magician to Priest Guide(Partially Completed)

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Magician to Priest Guide(Partially Completed)

Post  Unholyhartz on Sun Oct 28, 2007 5:27 pm

Magician to Priest Guide
By Unholyhartz (Admin)

What is a cleric/priest?
Cleric/priest are the only class that supplies unlimited supporting skills

Why become a cleric/priest?
You make money faster since mp eater and heal skill recovers more of your mp and hp than pots

Where can I become one?
As you read this guide you'll know how to be a perfect cleric/priest


Table of Contents

I. Introduction
    a. Stat Build
    b. Skill Build (Beginner Skill)
    c. Training

II. Becoming A Magician
    a. Getting to Grendel
    b. Stat Build
    c. Skill Build
    d. Training

III. Becoming a Cleric
    a. Completing your 2nd Job Advancement
    b. Skill Build
    c. Training

IV. Becoming A Priest
    a. Completing your 3rd Job Advancement
    b. Skill Build
    c. Training

V. After Lvl 120

Credits


I. Introduction

a. Stat Build
So you want to become a cleric.... awesome. Before starting you should know by now that you have a certain stat build.
When you roll the dice try to get 4/5 DEX, 4/5 STR. For LCK you might want to try to roll it until it's 3+ your lvl, so your luck should be 4. INT, obviously, you need a lot of points in it if you want to be strong as a 1st Jobber. One Last thing before going, each time you lvl you should put in +4 INT and +1 Luck. Therefore, your INT should be high as possible and your LCK should be +3 your lvl.

b. Skill Build (Beginner Skill)
The following skill below are the ones you will be putting your SP in for the next 7 lvls.

Three Snails: Hurls snail shell to attack monsters from long distance.
[TIP: I recommend that max this you, because if you chose to do quest on maple island then this will help you in collecting and/or killing orange mushroom.]

Recovery: Enables the user to recover HP constantly for 30 seconds.
[TIP: Highly recommended since mages have weak defense at the beginning.]

Nimble Feet: Enables the character to move around quickly for a short amount of time.
[TIP: Not really needed since speed has no affect on mages.]

So this is the recommended skill build if you do not agree then build your own...
    Lvl Skill
    2: +1 recovery
    3: +1 recovery
    4: +1 recovery (maxed)
    5: +1 three snail
    6: +1 three snail
    7: +1 three snail (maxed)


c. Training
Since your still on maple island you'll only need to train to lvl 8 or lvl 7 with 78%. I recommend to do all the quest and train on blue snail since they have moderated HP and good experience.


II. Becoming a Magician

a. Getting to Grendel
By paying 150 meso to get off of maple island, you'll end up in Lith Harbor. When you get there talk to Olaf, the viking man, he'll ask you simple question like the quiz on maple island. Choose magician(obviously) and he'll tell you that you will need to see Grendel in Ellinia at lvl 8 with 20 INT. Either somehow you got the money and got to Ellinia or you just walked there, Grendel will be in a house on the very top of the map of Ellinia. Talk to him you'll receive exp (NOTE: If you came out of maple island at lvl 7 with 78%, then you should lvl by now) and your job as a magician.

b. Stat Build
The stat build goes the same way as you did awhile ago. Each time you lvl you distribute 4 into INT and 1 in LCK, and your LCK should be above you're lvl by 3.

c. Skill Build
The following skills below will give you an idea of what a mage is like and how to raise those skills....

Improve MP Recovery: With this, you'll recover even more MP every 10 second.

Improving Max MP Increase: While having a Level UP, if AP is used on Max MP, it raises the level of increase for Max MP.

Magic Guard: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.

Magic Armor: Temporarily boosts the weapon defense by blowing magic into the armor.

Energy Bolt: Use MP to attack one enemy.

Magic Claw: Use Mp to attack an enemy twice.

Basic Skill Build
    Level 8: +1 Energy Bolt
    Level 9: +3 Improving MP Recovery
    Level 10: +2 Improving MP Recovery, +1 Improving MaxMP Increase
    Level 11-13: +3 Improving MaxMP Increase
    Level 14-19: +3 Magic Claw
    Level 20: +2 Magic Claw, +1 Improving MP Recovery
    Level 21-23: +3 Improving MP Recovery
    Level 24: +1 Improving MP Recovery, +2 Magic Guard
    Level 25-30: +3 Magic Guard


All should be max except energy bolt[1] and magic armor[0].

d. Training
    Level 8-15: Slimes, Stumps, Mushrooms, Orange Mushrooms, Pigs or Henesy PQ.
    Level 16-25: Henesy PQ, Kerning PQ(lvl 21-30), Green Mushroom, Bubblings, Pigs, Ribbon Pigs.
    Level 26-30: Kerning PQ, Horned Mushrooms, Zombie Mushrooms, Green Mushroom, Wild Boar, Stirge [Kerning City subway].


III. Becoming a Cleric

a. Completing your 2nd Job Advancement
Congratulation, after your hard work of training you can finally become a cleric!! But a big reward always comes with hard work. So go to Grendel in Ellinia, he'll congrats you on lvl 30 and tell to go to Forest North of Ellinia and talk to the 2nd job advancement mage on the very top of the map. When you talk to him, he will request you to get 30 marbles from a map, sounds easy huh? Nope, the monsters are stronger than the original so stock up your HP and MP pots. When you found all 30 of the marbles. The 2nd job advancement mage will give you proof of hero, go back to Ellinia and give Grendel the proof and you'll have your job advanced to cleric yay!!!!

b. Skill Build

MP Eater: Soak up an enemy's MP after every magic attack. But if its MP reaches 0, no more.

Heal: Recovers the HP of all party members around the area.
The amount of healing depends on the number of people being healed, and the undead's in the vicinity of this will receive damage.

Invincible: Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.

Teleport: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.

Bless: Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.

Holy Arrow: Fires holy arrows at an enemy. Applies major damage to the undead's and evil-based monsters.


I've came up with 2 builds, one for those who like to save money and the other who likes to lvl faster.

Build 1: Money-Making Cleric
    Level 30: +1 Teleport(1)
    Level 31: +3 Heal(3)
    Level 32: +3 Heal(6)
    Level 33: +3 Heal(9)
    Level 34: +3 Heal(12)
    Level 35: +3 Heal(15)
    Level 36: +3 Heal(18)
    Level 37: +3 Heal(21)
    Level 38: +3 Heal(24)
    Level 40: +3 Heal(27)
    Level 41: +3 Heal(30)Maxed
    Level 42: +3 Teleport(4)
    Level 43: +3 Teleport(7)
    Level 44: +3 Teleport(10)
    Level 45: +3 Teleport(13)
    Level 46: +3 Teleport(16)
    Level 46: +3 Teleport(19)
    Level 47: +1 Teleport(20)Maxed +2 MP Eater(2)
    Level 48: +3 MP Eater(5)
    Level 49: +3 MP Eater(8)
    Level 50: +3 MP Eater(11)
    Level 51: +3 MP Eater(14)
    Level 52: +3 MP Eater(17)
    Level 53: +3 MP Eater(20)Maxed
    Level 54: +3 Invincible(3)
    Level 55: +2 Invincible(5) +1 Bless(1)
    Level 56: +3 Bless(4)
    Level 57: +3 Bless(7)
    Level 58: +3 Bless(10)
    Level 59: +3 Bless(13)
    Level 60: +3 Bless(16)
    Level 61: +3 Bless(19)
    Level 62: +1 Bless(20)Maxed +2 Invincible(7)
    Level 63: +3 Invincible(10)
    Level 64: +3 Invincible(13)
    Level 65: +3 Invincible(16)
    Level 66: +3 Invincible(19)
    Level 67: +1 Invincible(20)Maxed +2 Holy Arrow(2)
    Level 68: +3 Holy Arrow(5)
    Level 69: +3 Holy Arrow(8)
    Level 70: +3 Holy Arrow(11)


Killing Spree Cleric
    Level 30: +1 Teleport(1)
    Level 31: +3 Heal(3)
    Level 32: +3 Heal(6)
    Level 33: +3 Heal(9)
    Level 34: +3 Heal(12)
    Level 35: +3 Heal(15)
    Level 36: +3 Heal(18)
    Level 37: +3 Heal(21)
    Level 38: +3 Heal(24)
    Level 40: +3 Heal(27)
    Level 41: +3 Heal(30)Maxed
    Level 42 +3 Holy Arrow(3)
    Level 43: +3 Holy Arrow(5)
    Level 44: +3 Holy Arrow(8)
    Level 45: +3 Holy Arrow(11)
    Level 46: +3 Holy Arrow(14)
    Level 47: +3 Holy Arrow(17)
    Level 48: +3 Holy Arrow(20)
    Level 49: +3 Holy Arrow(23)
    Level 50: +3 Holy Arrow(26)
    Level 51: +3 Holy Arrow(29)
    Level 52: +1 Holy Arrow(30)Maxed +2 Teleport(2)
    Level 53: +3 Teleport(5)
    Level 54: +3 Teleport(8)
    Level 55: +3 Teleport(11)
    Level 56: +3 Teleport(14)
    Level 57: +3 Teleport(17)
    Level 58: +3 Teleport(20)Maxed
    Level 59: +3 Invincible(3)
    Level 60: +2 Invincible(5) +1 Bless(1)
    Level 61: +3 Bless(4)
    Level 62: +3 Bless(7)
    Level 63: +3 Bless(10)
    Level 64: +3 Bless(13)
    Level 65: +3 Bless(16)
    Level 66: +3 Bless(19)
    Level 67: +1 Bless(20)Maxed +2 Invincible(7)
    Level 68: +3 Invincible(10)
    Level 69: +3 Invincible(13)
    Level 70: +3 Invincible(16)


NOTE THE SECOND BUILD MAY HAVE 1 SP LEFTOVER, IF SO PUT IT IN INVINCIBLE

c. Training
As level up, you'll start noticing that the monster that you are currently training on are hitting harder. There's a reason why you have magic guard. From level 35-70 you'll mostly start doing harder pqs.

    Level 30-35/37 Ant Tunnel, fire boar, teddies, maybe ludi pq if you have enough courage to do it.
    Level 35/37-45 ludi pq or jr. wraith
    Level 45-50 ludi pq or zombie lupin
    Level 51-70 orbis pq*, ludi maze pq**, or zombies


*not recommended because the pq is long and boring
**highly recommended because you get alot of mana elixer and other pots

IV. Becoming a Priest
Wow, I'm surprised that you made it this far. Most clerics that made it to lvl 3x quited because it was boring. But still I'm very impressed. Now that you crossed your journay and made it to lvl 70, it's time for you go to El Nath and go inside the building which is on top of a mountain-like steep. It's self-explanatory, you just look for the npc that is floating. Talk to her and she'll tell you that there will be 2 parts to the advancement. The fighting and the knowledge. You will be told to go to Grendel in Ellinia for the first part. Before going make sure you pack up lots of pots even hp pots because you'll never know when you need them.
When you're in Ellinia go to Grendel and he'll tell you to kill his dark side. If you know where the maladies are(flying witches). Then you should know where the portal is. If you don't know then you should look up the map in hidden-street until we can get the map category up and running, sorry for the inconvenient. Once you're inside the portal you'll walk a long hallway. When you get to the end Grendel should be hiding in the crystal on the bottom left hand corner. If you followed the killing spree cleric then this should be easy for you. Note that Grendel can summon tauromacis. Do the hit and tele method and avoid hitting the macis Applestory Forum wishes you good luck.
YAY YOU KILLED GRENDEL DARK SIDE Very Happy. I forgot what the next part was but before going back to El Nath talk to Grendel and see if he gives you anything. Once you're back in El Nath, talk to the 3rd job advancement again and she'll tell you to go to this npc rock in the mountain to finish the final test, the quiz

UNDER CONSTRUCTION, SORRY FOR THE INCONVENIENT
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Unholyhartz
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